The new Imperial Knights codex is coming out soon, along with some new models.
I’ve decided to return to the faction (which happens to be my favourite one in the entirety of Warhammer 40k), and expand my force beyond my Freeblade: Crimson Litany; which I bought the year that the Imperial Knights were released in 6th Edition, but only finished about a year ago.
Unfortunately, I kept forgetting to post these two sessions, so I’ve forgotten most of the details.
We had several technical difficulties during this session, so it ended up being very short.
Having rested after completing the puzzle, the party continues their journey to Sunshadow. Eventually we arrived, meeting a guard captain, who examined T’Kel’s firecrackers (being an Alchemist herself), and took them to meet the Kel (Elsinki leader).
The Kel was willing to allow the party to use her house’s library on the condition the party completed a challenge.
The party were shown to rooms, where they could rest and prepare for the challenge. T’Kel bought some vials of Acid, Alchemist’s Fire, and Antitoxin, and Pakik bought some magic arrows.
The next morning the party was taken to where the challenge would take place.
This session starts exactly where session 10 left off.
The party enter a cave and encounter a creature, known as a Griphterox. While T’Kel, Glitch, Fenrina, and Esan engage the Griphterox, Pakik and Kio investigate its cave, finding a similar creature – smaller and with wings – a male Gripterox.
During the fight with the Griphterox pair, Pakik revealed one of his abilities – he was able to turn into a creature resembling a Griphterox.
Eventually, the party defeat the pair, for once without T’Kel nearly killing himself or one of the others – however, for the first time since we started playing, Glitch was injured by an enemy (and not T’Kel).
Upon returning to Sunshadow, the party were allowed to rest, before they took part in a ceremony, that made them members of the House of Winter, along with some of the other Elsinki who were born into the house.
Part of the ceremony involved imbibing liquid Ether – the substance that Elsinki rely on to survive. This gave each member of the party a vision. Fenrina saw a vision of her past, when her village was attacked. T’Kel saw a great battle between three Elsinki Kels, and one Kel who was even larger. T’Kel’s vision ended with him outside of an Elsinki city, with a Servitor machine floating above.
The party gained two levels (except Fenrina, who only gained one due to already being level 4). T’Kel took two more levels in Alchemist, choosing the Formulaeist Field of Study, and gaining a homebrew version of the Keen Mind feat.
Fenrina chose to take a level in Druid, so that we would have a source of water as we crossed the desert.
Everyone else advanced two levels in their main classes.
Second online session. Not much happened during this session, hence I added it to the same post as session 9. The party started across the desert, finding some strange, but unimportant sites along the way. Eventually, we had an encounter with a giant spider, which we defeated.
Chandler returned as new character Pakik – an Elsinki Bloodhunter.
While travelling toward Sunshadow (the home of House Winter), the party (specifically Glitch) find a structure of unknown material and origin, inside which Pakik had made a camp. Pakik was travelling to Sunshadow and chose to join the party. Upon exploring th structure, Kio discovered 6 machines that produced 6 different colours of light – Blue, Yellow, Red, Green, Purple, and White. Each member was given a rock by the machines (the rocks were fused to each members wrist), which then led them deeper into the structure. There we had to solve a puzzle. Fenrina, T’Kel, Esan, and Glitch stood at 4 screens around the room, while Kio and Pakik were stood by two in the centre. Each of the outer screens had a square with four symbols, while the two inner screens had 3 columns of 6 symbols. The challenge was for the 4 party members on the outside to choose the correct symbols. After some trial and error, we figured out how the puzzle worked, and got the 16 correct answers needed. Completing the puzzle gave each of us +1 to all ability scores, proficiency in a skill, and a feat.
For T’Kel, this meant that he reached the maximum intelligence score for a player character – 20. T’Kel also chose to gain proficiency in Acrobatics, and gained the feat Ki Sensitive – giving him the ability to use Ki Points as if he were a Monk, although he can only use a single Ki ability – Patient Defence (can use Dodge as a bonus action) – as well as a pool of 2 Ki Points.
Our first session online, due to Sean being at Uni.
After fighting the bandits and returning the supplies, we started on our way toward the desert.
It was uneventful until we reached the desert, where the unnatural hot winds caused Astrid to turn back (in reality, Mary wasn’t enjoying playing and wanted to stop). So T’Kel, Kio, Fenrina, Glitch, and Esan, started down a set of giant ramps carved into a set of cliffs that separated the desert from the rest of the world.
About halfway down, a sandstorm hit and we took shelter in a tunnel carved as part of the ramp.
While we were resting, we were attacked by an armored burrowing creature – a Bulette. The fight went well – we managed to defeat the Bulette, but T’Kel nearly died during the fight after it attacked from underneath him and he used his bombs at melee range, blowing both himself and the Bulette up.
After the fight, we took a long rest , during which, Kio harvested something (either scales or teeth), and T’Kel harvested blood, from the Bulette.
We then continued to the bottom of the ramp.
The journey overall took about a week in game.
Out of Game Update:
I’ve created a better miniature design on Heroforge for T’Kel:
It’s been a while since we last played D&D and there have been a few changes to the party.
First: Nuraya (aka Josh) has left the group due to a disagreement.
Second: We have 3 new characters – Glitch, a Vect Gunslinger/Technomancer, played by my friend Curtis; Fenrina Crelkel, a Dragonborn Pendragon, played by my mum, and Josh’s sister, Lauren, whose character I don’t know.
Third: I have made some changes to T’Kel.
T’Kel is now a second level Alchemist, with a level in Artificer.
I have changed T’Kels Hero Lab mini to better match the changes.
T’Kels personality has changed with him becoming more curious about the world.
T’Kels flaw is now a form of rage/insanity because of what happened with the children in the recent session.
Due to issues, such as exams, it has been a while since we’ve been able to play D&D. Unfortunately Chandler had to leave the group so Dusty never existed.
Session 5 continued from where Session 4 left of, with a group of children from the village preparing to attack them.
One of the children, a large girl (who turned out to be the daughter of the blacksmith), charged first attacking Nuraya. Kel then proceeded to create a cloud of fog before starting to leave toward the village.
Kio also left the fog cloud, but was spotted by one of the children who charged around to fight her.
The leader of the group went after Kel and agreed to talk, during which Kel tried to make a deal to stop the fight, however after taking Kel’s portion of the gold from the treasure point, he told his friends to continue the fight.
At this point Astrid arrived from the village, and started to heal the injured party members.
The fight continued, at one point Esan left to get help, returning with the blacksmith toward the end of the fight.
The leader of the groups lack of honour angered Kel, until eventually he unleashed a Burning Hands spell, injuring the leader and almost killing his younger brother.
The party, realising what happened (except for Nuraya (who Josh decided was 200 years old and a bit senile)) stopped fighting, and Astrid and Kio started healing the children, while Kel broke down, realising what he did.
The session ended with Nuraya returning to the inn, Kel crying in the field, Astrid watching him, and Kio going with the blacksmiths daughter, who was almost killed by Nuraya, to continue healing her.