D&D Gatelands Session Two

Unfortunately Mary was ill, so the party left Astrid behind at the nomadic Aarakocra town of Thriwood, whilst they travelled into some nearby mountains in search of a Magitech engine that had been stolen form the Aarakocra by Goblins.

Map of the Gatelands - Session Two
Area is approximate

The goblins were hiding in a cave. Inside the first part of the cave there were two goblins and three wolves. Whilst Lunk and Kioko worked to calm and free two of the wolves, Nuraya fought the third and Dusty and Kel worked to defeat the goblins. Kel used a fog cloud to blind the two goblins whilst Dusty climbed up to the platform they were stood on and pushed them off. Dusty also found the keys to the chains holding the wolves to the wall, allowing Lunk and Kio to release them.

In the next room was an old bridge. Lunk walked across, Dusty jumped the gap. Kio then followed Lunk. Nuraya was next to attempt to cross, but fell, however Lunk cast Featherfall and Nuraya made it to the other side safely. Kel managed to cross okay but nearly fell about halfway across.

In the main room were several goblins and a Mechagoblin (goblin in a mech suit powered by a magitech engine). Kio used her acid breath to attack the mech directly, whilst Nuraya and Lunk fought the goblins. Kel imbued Dusty’s crossbow bolts with a thunderclap spell, causing a blast of sound every time an enemy was hit. Unfortunately, the Mechagoblin had flamethrowers that caused Kel to drop to -1 HP, thankfully Kio managed to heal him fast enough to get him back in the fight. The death of the Mechagoblin came at the hands (and spells) of Dusty and Kel, with Kel landing an imbued bolt in its eyeslit, which then caused his head to explode due to the thunderclap.

Upon returning the magitech engine to Thriwood, the party recieved a few magic items, including a Magitech Pistol, two stones that allowed the users to cast a communication spell through them, an item that could light fires and act as a taser, and a magic amulet that gave fire resistance. Every member (even Astrid) received 60 Gold, 30 Silver, and levelled up.

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D&D Gatelands Characters and Session 1

Over the last two weeks myself and a group of friends have started a new Dungeons and Dragons campaign. Each week I’ll be posting a summary of what happens in each session.

Characters

DM

The role of Dungeon Master is currently played by my friend Sean. For those who don’t know, the DM’s role is to write adventures that he then guides the players through.

T’kel Arbeyn (Kel)

Tkel Arbeyn
T’kel Arbeyn  – Model made using Hero Forge

My character in the Gatelands campaign. A Fey Tiefling born in the village of Forest’s Edge, near the Elven city of Vi’scarn. Dark green skin, eyes glow pale blue, hair is crimson styled as dreadlocks tied back in ponytail. Horns look like polished mahogany. Wears leather armour and carries a hammer that he forged himself. Close friends with Astrid. Is both an archaeologist and a blacksmith. Is a vegetarian. Aims to discover the fate of the Servitors, a race of god-like machines that turned the southern desert into a paradise, then disappeared with the explosion of the far gate, leaving the paradise to return to being a desert.

Astrid Seawolf

Astrid Seawolf
Astrid Seawolf – Model made using Hero Forge

Played by my sister Mary. A Half-Drow who lived in Forest’s Edge and was attracted to the nearby river from a young age. Pale grey skin, silver eyes, dark hair tied in a ponytail. Wields two daggers, and able to turn into a wolf, cat, and horse. Lived in the forest for the last few years. Aims to find her mother, a Drow noble who disappeared a few years ago.

Kioko Kioshi (Kio)

Kioko Kioshi
Kioko Kioshi – Model made using Hero Forge

Played by my friend Morgan. A former Catfolk pirate, who discovered the remains of a dragon and gained power from them. Hates her powers, but uses them anyway to gain power and wealth. Has a habit of taking trophies from enemies.

Lunk Lyc

Lunk Lyc
Lunk Lyc – Model made using Hero Forge

Played by my friend Anthony.  A blue-skinned Goblin orphan, who discovered that he was capable of reading magical script (but not normal script). Is a capable wizard, except that most of his spells are not useful in very many situations. Is afraid of water.

Nuraya

Nuraya
Nuraya – Model made using Hero Forge

Played by Josh. A Shardmind and former guard from upper Vi’scarn. Was stripped of rank on suspicion of substance abuse. Dusty and Lunk helped him to survive. Only speaks when necessary and sometimes seems more like a golem than a sentient being.

D’esti Tu’tione (Dusty)

Desti Tutione
D’esti Tu’tione – Model made using Hero Forge

Played by Chandler. A Half-Elf, who grew up as an urchin on the streets of lower Vi’scarn. Close friends with Lunk. Him and Lunk owe their lives to Kel.

Knowledge of characters is restricted by what the players have revealed so far

Session 1

Due to personal issues, Chandler was unable to show up for the first session. This prompted Sean to improvise a quick adventure.

The players have been travelling together for a while and had made camp in a small forest east of Forest’s Edge, on their way  to a human settlement north of the Elsinki desert. In his quest to discover the Servitors, Kel wants to visit the Elsinki of House Winter.

In the morning, Kio is the first to wake and she groggily starts to make a morning drink. Kio’s groans wake Lunk, who ends up stabbing his tent.  Kel woke next, and began his morning routine of cataloguing his equipment and cleaning his hammer, Forgeshaper. Next to wake was Astrid, who was so groggy that she could be compared to a zombie. Finally, Nuraya ended his meditation and pulled himself away from the tree that his crystalline body had started to grow around. Lunk starts playing pranks on the others, while Astrid and Kel head to the nearby river. Kel gathers algae to make a stew, whilst Astrid goes for a swim.

While preparing to move on, the party find a note telling them that Dusty has been kidnapped by a group of bandits who want the party to pay them 500 gold for the return of their friend. The party choose to invade the bandits hideout in the mountains and rescue Dusty. While inside the completely terrify many of the bandits with their magic. Eventually it comes to a showdown with the bandit leader. He tells them to give him all of their gold in exchange for Dusty, however Kel responds by demonstrating his power as an Artificer by imbuing the leader’s armour with a fire spell, burning him but not killing him, however he keeps his grip on Dusty. While Kel and Kio (who aims to fill the leader’s lung with acid through a kiss) fight to free Dusty, the others finish off of the bandits.  Kel shrouds the room with fog allowing them to separate the leader from Dusty and kill the leader and the bandits.

Hammerhead 2017

Saturday the 4th of March 2017. Myself, my dad (The Inexpert Painter), and one of my dad’s friends (who I will not name for privacy reasons) went to Hammerhead.

Ran by the Forest Outlaws wargaming group (of which my dad and his friend are members), Hammerhead is an entire day (well, 10:00 AM to 4:00 PM) of gaming and trading.

My dad and his friend run their own game most years, this year it was Kings of War – Romans vs Undead. The table was set up next to the Mantic (who make KoW) table and they had arranged for us to have zombie sprues to give to anyone who played the demo game. Unfortunately, while there was a lot of interest in the game, we only had one set of players. The upside of this was that after the event there were 18 zombie sprues remaing that we split between the three of us.

Despite the number of participation games, I only played three – A World War II tank battle game, Beyond the Gates of Antares by Warlord Games, and Dropfleet Commander by Hawk Wargames. After playing Antares and Dropfleet, I bought the stuff that I needed to start with each game.

Here’s the list of everything I got from Hammerhead:

IMG_20170304_205603

From Warlord Games:

  • Beyond the Gates of Antares: Strike on Kar’a Nine

From Hawk Wargames:

  • Dropfleet Commander: Core Rulebook
  • Dropfleet Commander: Activation Cards
  • Dropfleet Commander: Shaltari Tribes Starter Fleet

Free (from Mantic):

  • 6 Sprues of Zombies
  • Kings of War Poster

Beyond the Gates of Antares: Strike on Kar’a Nine:

IMG_20170304_205758

Contents:

  • 64 page full-colour softback rulebook
  • 48 page full-colour introductory book
  • Quick reference sheet
  • 10 plastic Concord Strike Troopers
  • 2 plastic Concord Support Drones
  • 4 plastic Concord Spotter Drones
  • 15 plastic Algoryn AI* Troopers
  • 3 plastic Algoryn Spotter Drones
  • Plastic templates, shot tokens & pin markers
  • Orders dice (4 Maroon & 3 Olive) and polyhedral dice
  • A1 full-colour poster
  • 33″ x 23″ battle map
  • 2D paper scenery

*AI stands for Armoured Infantry

Dropfleet Commander: Shaltari Tribes Starter Fleet:

 

IMG_20170304_205651

Contents:

  • 1 Amber class Cruiser
  • 2 Topaz class Frigates
  • 1 Emerald class Mothership
  • 3 Void Gates
  • 1 Obsidion class Heavy Cruiser
  • 2 Jade class Frigates
  • 3 printed activation cards
  • 1 plain activation card
  • Parts to build cruisers and frigates as alternative varients
IMG_20170304_205735
Rulebook and Squadron Cards for Dropfleet

Hopefully in the next few months, I will finish some of the models I bought and upload them.

The Inexpert Painter’s YouTube channel:  https://www.youtube.com/channel/UCAvREaoxSGCcaZemrx-SCpQ

First Post: The Children of Allarielle and The 18th Legion

I’ve decided to try again at starting a Blog detailing everything I do for games like Warhammer and The Horus Heresy. I try to at least name all my characters in my armies, but will most often try to name squads and write lore as well.

A few months ago I painted a squad of tactical marines and contemptor dreadnought from vuur-and-keyonthe Betrayal at Calth boxset released by Games Workshop at the end of 2015. Despite the fact that there are no rules for Salamanders in Betrayal at Calth, I decided to paint mine in the green and black of the XVIIIth legion.

When it came to naming my Salamanders, I settled on using African names for characters and Afrikaans words for squads, due to how Nocturnean culture is portrayed in 40k lore. This prompted my to name the dreadnought Brother Keyon, and name the tactical marines Squad Vuur (Afrikaans for fire).

Recently, I also started an army for Warhammer: Age of Sigmar. I chose to paint a Sylvaneth army from the Heartwood Glade, named Clan Thalawest.

Currently, I only have the treelord, who I have named Rhawen, but I plan to add more in the future (hopefully I won’t change my mind this time).

The lore of Clan Thalawest is pretty basic at the moment, but (hopefully) will be expanded upon as I start playing games and painting more models.img_20160831_160352_zps63hic54p

“Clan Thalawest is a clan of Sylvaneth belonging to the Heartwood Glade. Like most Heartwood clans, they amongst the most warlike of all Sylvaneth. As a Heartwood clan, their bark is a dark brown and their foliage is a vibrant green. However, Clan Thalawest have taken to applying warpaint to their faces, partly in order to help their allies distinguish them from other Sylvaneth. This would have lead to mistrust from the other clans, if not for the fact that Clan Thalawest is always willing to fight in defence of other Sylvaneth.” 

As for Rhawen, he is simply one of the youngest and most aggressive Treelords in the clan.

The names for my Sylvaneth actually come from Sindarin, which is one of the Elf languages created by J.R.R.Tolkien for the Lord of the Rings and the Hobbit.